Distance Learning Conference 2020

The Quest for Engagement: Let the Games Begin

pac man

8:30 – 10:00 AM (Eastern)

Welcoming Comments

KEYNOTE: Solving the Case of the Disengaged Learner

Session Recording

Engaging students is a difficult task. They are constantly confronted with distractions and demands on their time. So how can we create instruction that pulls student into the content and helps them gain the knowledge required to be successful? How do we grab and hold attention? How do we motivate students to engage with the content we are teaching? Participate in this keynote and engage in solving this mystery in this interactive presentation.

This decidedly nonacademic presentation will present research findings and resources related to creating engaging instruction using the same techniques as video games. The presentation discusses using game elements appropriate for presenting learning content and how using only a small part of techniques lead to increased learning motivation.

And, yes, you will play a polling game in this session. Discover firsthand how research-based practices and game-thinking are used to engage learners, increase learning, and lead to increased engagement.

Photograph of Doctor Karl Kapp

Karl M. Kapp, Ed.D

Dr. Kapp is an international speaker, scholar, writer, and expert on the convergence of learning, technology and business with a focus on game-thinking, games and gamification for learning. He serves as a professor of Instructional Technology at Bloomsburg University in Bloomsburg, PA. where he teaches several graduate courses and serves as the Director of the university’s Institute for Interactive Technologies. The institute works with businesses, non-profits and other organizations to help them create interactive and meaningful instruction. Dr. Kapp is an award-winning professor and author or co-author of eight books including the bestselling “The Gamification of Learning and Instruction” and “Play to Learn” as well as the newly released “Microlearning: Short and Sweet.” Dr. Kapp is currently a senior researcher on a grant sponsored by the National Institutes of Health (NIH) which involves the intelligent use of microlearning. He has served as Co-Principle Investigator on two National Science Foundation (NSF) grants.

10:15 – 11:15 AM (Eastern)

TRACKTITLEPRESENTERDESCRIPTION
GamingBoard Games and Zoom: How to make Roll and Write Board Games Work for your Online Teaching Space

Session Recording

Session Feedback
Chris Cruz-Boone,
John Boone
In our classrooms gamification has many iterations including reframing assignments as thematic classroom quests or formative assessments using kahoots. However, this presentation argues for retrofitting consumer board games into classroom learning tools. After COVID-19 classroom sets of board games were left behind in empty locked classroom but this does mean teachers must abandon play. Instead, during video conference classes teachers introduce roll-and-write games that often only required students mark their progress on a sheet and roll dice (or use a dice app on their phones). Both a communication professor and math instructor will share their suggestions for open-source games that can be used in online learning spaces, sample lesson plans, and discuss their challenges and successes while using board games for online learning.
Session Audience: K-12 and Higher Ed. instructors
Transition to OnlineF2F to Online Teaching Skills: Bridging the Gap


Session Feedback
Marla CartwrightThis session will spotlight key best practices in the face to face classroom and how those best practices can be translated to the online classroom (and why). We will discuss practical applications as well as share examples, with emphasis placed on COVID-19 “crisis teaching” vs. true online instruction.
Session Audience: K-12 and Higher Ed. instructors
Engagement 1Getting Started with Universal Design for Learning (UDL)

Session Feedback
LaTonya Motley

Presentation Slides
Educators and instructional designers can use the Universal Design for Learning (UDL) framework to develop curriculum for a diverse group of students. During this session, participants will receive an overview of UDL and look at strategies for applying it in any classroom to reduce or eliminate barriers to learning. At the conclusion of this session, participants will be able to:
• Describe the Universal Design for Learning Framework
• Decide which UDL principle is aligned with an instructional activity
• Discuss unique learner differences and barriers to learning
• Know where to go for more information and examples of UDL implementation
Session Audience: K-12 and Higher Ed. instructors
Engagement 2Community of Inquiry and Student Engagement

Session Recording

Session Feedback
Ron Bridges

Presentation Slides
Presentation Document
An exploration of the Community of Inquiry (COI) Model of teaching and learning with an emphasis on how the social presence a relates to social belonging and student engagement.
Session Audience: Higher Education Faculty and Instructional Designers
Management StrategiesSelf-Care, Student Accountability, and Brightspace

Session Recording

Session Feedback
Patricia Collins, Margaret Choka

Presentation Slides
The session will introduce faculty to time and stress saving tools and strategies to help mitigate these common student issues and give faculty members confidence in their ability to track and manage student participation, facilitate students’ accountability, and know when “good enough” is a perfectly healthy response. (Course email tracking, Pulse, Quizzes, User Progress, In-Progress Grade Item (Calculated), Content tracking)
Session Audience: K-12 and Higher Ed. instructors
AssessmentRemote Reviewing: Successful Online Peer Review Using PeerMark in Brightspace

Session Recording

Session Feedback
Anna Matsen Cantrell,
Royce Jacomen

Presentation Slides
PeerMark has recently become an invaluable pedagogical tool in my composition courses because its use increases student engagement and improves the quality of student-to-student feedback on working drafts. My presentation, given in cooperation with Educational Technology Services, will demonstrate that PeerMark is a pragmatic tool for improved peer review practices, especially in distance learning courses conducted through Brightspace. With the aid of the presenters, attendees will have an opportunity to experience this tool for themselves, both as instructors and as students.
Session Audience: Instructors in Brightspace, composition instructors

11:30 AM – 12:30 PM (Eastern)

TRACKTITLEPRESENTERDESCRIPTION
GamingGaming across the Curriculum: Matching game mechanics with course content

Session Recording

Session Feedback
Cary Staples,
Timothy Arment,
Allison Shepard

Presentation Slides

Game Design Worksheet

Annotated Bibliography
Exploring the process of game design; participants will explore the mechanics used in a variety of gaming environments to determine the benefits and possibilities of various mechanics as they relate to content in a variety of disciplines. Board games, card games, and digital games will provide experiences to suggest a conceptual framework for a “Serious Game Experience.” Examples of gaming used in both on-ground and online class experiences will be presented and discussed.
Session Audience: K-12 and Higher Ed. instructors
Transition to OnlineGoing Virtual, Quickly!

Session Recording

Session Feedback
Dr. S. Dell Clemons

Presentation Slides
Unforeseen circumstances, such as inclement weather, can cause a campus to close for a few days. What happens to those scheduled class sessions? Must instructors cram the lessons into future class sessions or simply omit the lessons all together? Well, what about moving the lecture, assignments and discussions online, during this time? In this presentation, we will discuss the steps that are required to quickly and efficiently move your F2F class into an online learning environment.
Session Audience: Higher Education and Instructional Designers
Engagement Track IUniversal Design for Learning

Session Recording

Session Feedback
Karen Sorensen,
Stephanie Gillespie

Presentation Slides
We presented this at last year’s DL conference, but we think it bears repeating. In this interactive session, participants will learn what Universal Design for Learning (UDL) is and how to implement it into college assignments. Participants will work together in small groups to discuss the needs of students with disabilities, first generation students, English language learners and student Veterans and join together to work on redesigning an assignment that works for all of these students. It’s a fun, interactive and creative session.
Session Audience: All
Engagement Track IIDemocratizing Learning Through Podcasting

Session Recording

Session Feedback
Anthony Clemons

Presentation Slides

Reference Article
The last decade ushered a golden age of entertainment with the proliferation of podcasting as one of the most popular forms of new media. As of April 2020, over 1 million podcasts and 30 million episodes exist, making podcasting a medium that cannot be ignored. This topic explores how podcasting democratizes learning by meeting learners on their terms via a familiar medium. Specifically, I’ll address two perspectives: 1) how podcasting can be used as a transmissive means of creative information distribution and 2) why it is important for educators to allow it as an expressive medium for assessing student learning.
Session Audience: K-12, Higher Ed. instructors and instructional designers
Management StrategiesConcerns of Students with Disabilities Receiving Services and Accommodations in Online Platforms During Covid-19.

Session Recording

Session Feedback
Toby Baker

Presentation Slides

Definition of Terms
As a result of COVID-19, students with disabilities (SWD) are not receiving their mandated services per their IEPs and the Free Appropriate Public Education/FAPE (Office of Civil Rights, 2019). SWDs are not receiving Specially Designed Instruction and parents and educators have raised this issue (Roberts, Crittenden, & Crittenden, 2011). Supporting online distance learning requires a great deal of instructional planning and preparation (Deschaine, 2018). Concerns regarding program implementation, interventions, and accommodations are being addressed. Positive student learning outcomes in online learning platforms were found to be student engagement and participation and motivation and persistence (Rachal, Daigle, & Rachal, 2007).
Session Audience: Higher Education, K-12 Educators, parents, practitioners
Building CommunitySocial Presence: What is it, Why you Need It, How to Get It

Session Recording

Session Feedback
Dr. Kiffaney Scott

Presentation Document
A qualitative phenomenological study that explored undergraduate students’ perception of the use of Web 2.0 tools to establish social presence in undergraduate online learning environments.
Session Audience: Instructional Designers and Higher Ed Faculty

1:00 – 2:00 PM (Eastern)

TRACKTITLEPRESENTERDESCRIPTION
GamingGamification and Collaboration with Quizizz and Quizlet

Session Feedback
Rachel Glazener

Presentation Document
Dive into using Quizizz and Quizlet to help students own their learning through gamification and participation. This is applicable to both synchronous and asynchronous learning. Create a collaborative class set of study notecards in Quizlet to build the students’ knowledge of topics. Use Quizizz for students to assess their learning in a fun, competitive platform. Participants for this session will need a device with a web browser to “play along.”
Session Audience: K-12 and Higher Ed. instructors
Transition to OnlineWhen Microbiology Can’t Be Face-To-Face

Session Recording

Session Feedback
Katherine Fullerton,
Zainab Ahmed

Presentation Slides
Microbiology instruction is traditionally dependent on face-to-face activities in a lab setting to learn practical skills. So how can you transition these essential lab courses to an online learning environment? We will present the successes and struggles of implementing a virtual version of a hypothesis driven project from the lab portion of the Intro to Microbiology (BIOL 2130) course, including discussion on the “virtual transformation” of the project, use of technology-based solutions to deliver content, and evaluation of student learning outcomes.
Session Audience: Higher Ed. instructors
Engagement 1Break Away from Lecture: Using Zoom Breakout Rooms for Student Engagement


Session Feedback
Antija Allen

Presentation Slides
At a time when many institutions have moved to remote learning, it is pertinent that educators don’t lose the engagement aspect of a class session. Choosing live Zoom instruction as a method of delivery may make some feel like they are limited to lecture only, but this is not the case. Educators can’t replicate what occurs in an in-person classroom, but they still can engage their students in class activities and discussion. This can be done by utilizing the breakout room feature in Zoom. Participants will leave this session with an understanding of what breakout rooms are, how to use them, and practical strategies for how to engage students using breakout rooms.
Session Audience: K-12, Higher Ed. instructors and instructional designers
Engagement 2Tag, You’re It: Using Flipgrid to Engage Students in Online Business Communication

Session Recording

Session Feedback
Heather Moore

Presentation Slides
Online education is ubiquitous, especially in the Covid-19 era. But online classes don’t have to lose interpersonal connection or the fun that happens in a traditional classroom. Through Flipgrid, students engage in asynchronous discussions with a video element. Students report deeper connection and higher engagement relative to traditional text based classes. This presentation will share two activities used in online Business Communication courses to increase student satisfaction and facilitate deeper learning. By the end of this session, attendees will be able to describe and apply strategies to increase student engagement using asynchronous video discussions. Audience engagement through polls and Q&A.
Session Audience: K-12 and Higher Ed. instructors
Management StrategiesThe Influence of Faculty Leadership on Student Success in the Online Classroom

Session Recording

Session Feedback
Deanne Michaelson

Presentation Slides
This presentation will provide distance education faculty a deeper understanding of the importance of the development of a managerial leadership style in influencing student success in the online classroom. The application of managerial leadership theories of Path-Goal, Servant, and Transformational leadership will be discussed. An effective online leadership style provides faculty a toolkit to utilize to promote student engagement with peer learners and course content. Participants will recognize the importance of a positive faculty leadership presence in encouraging instructor to student interaction and engagement. This session will be applicable to online instructors in both secondary and higher education.
Session Audience: K-12 and Higher Ed. instructors
Building CommunityReadspeaker: Assistive Technology

Session Recording

Session Feedback
Ginger Dewey, Paul Stisser

Presentation Slides
Player & Tool Document
An introduction to Readspeaker, a tool for text to speech.
Session Audience: All

2:15 – 3:15 PM (Eastern)

TRACKTITLEPRESENTERDESCRIPTION
GamingSocial Pedagogy of Games in Education

Session Recording

Session Feedback
Dr. Quiana Bradshaw

Presentation Slides
Why games are important to education, flow model, elemental tetrad game design model, glass Lab games approach to games in education.
Session Audience: K-12 and Higher Ed. instructors
Transition to OnlineCOVID-19 and the Virtual Dance Classroom: A Recovery Narrative

Due to unforeseen circumstances, Dr. Avery was unable to present live today.
Please watch her video presentation at your convenience.
Dr. Nicole AveryDance education readily emerges as a vehicle-of-restoration amidst traumatic instances. Notwithstanding, having shifted to a digital paradigm given-the-pandemic, (the New York City Department of Education, like many other learning institutions, transitioned to virtual-learning-platforms) online learning, now, informs amelioration. Moreover, the unlikely, cacophonous, convergence of restorative pedagogy and the residuals of the pandemic via a digital platform engendered healing for the speaker. This presentation explores the presenter’s academic journey as a face-to-face dance specialist to an online instructor in the wake of COVID-19.
Session Audience: K-12 and Higher Ed. instructors
Engagement 2Using a Virtual Flipped Hybrid Classroom

Session Recording

Session Feedback
Tammie Bolling

Presentation Slides
Have you ever tried to flip a classroom learning environment into a virtual hybrid delivery system? In this session, we will identify the benefits and challenges of online teaching in a hybrid format; consider some communication and management strategies for your type of class; share ideas for active learning; and develop examples of how to flip your information into an online environment.
Session Audience: K-12 and Higher Ed. instructors
Management StrategiesVirtual Openers and Closers

Session Recording

Session Feedback
Josh Friedman

Presentation Slides
How do you get 100 people to introduce themselves to one another without burning all of your time? How do you get 100 people to have a communal ‘mixing’ experience with joy and connection? How do you close virtual experiences to avoid the sharp comedown from connection to isolation? This session will explore how to ‘wrap’ your virtual sessions, and ‘attention blocks’ to maintain interest, levity, energy, and meaning from start to finish.
Session Audience: K-12 and Higher Ed. instructors
Building CommunityAm I Invited? Identifying and Interrupting Unconscious Bias in Online Learning Environments

Session Recording

Session Feedback
Karen Sorensen,
Elizabeth Ross

Presentation Slides
This training will define implicit bias and unconscious discrimination as it pertains to online learning. Participants will be presented with strategies on how to promote equity and inclusivity while teaching online and given the opportunity to discuss and practice these techniques.
Session Audience: K-12 and Higher Ed. instructors

3:30 – 4:30 PM (Eastern)

Closing Session: The Power of Play and Games in These Uncertain Times

Session Recording

Photograph of Doctor Karl Kapp

Karl M. Kapp, Ed.D

Play and games can be seen as merely an escape in times of uncertainty but, fortunately, games and play can do so much more. Games and play can help us and our students make sense of the world around us, can help keep us safe, help us to predict what might happen in the future and help us learn. Dive into the various ways in which games and play are rising to the forefront during this pandemic.  Discover how you can use games and play can influence your outlook, keep you sharp, and, even, productive during these uncertain times.

Closing Comments

Conference Feedback


distance education logo

Dr. Paul Ramp, Director

865-694-6691

pframp@pstcc.edu

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